Specialty Transformation Costume
Schoolgirl
This costume transforms the wearer’s physical appearance into a schoolgirl, with scalable ages and varieties of uniform. Unlike conventional costumes, these garments are programmed to transform themselves, as well as the body and mind of the wearer, in order to achieve a realistic disguise.
Out of the package, it resembles a casual school uniform exactly as shown in Level 1. Matching undergarments are also included. It is highly recommended the wearer use only materials from this specific costume and no other clothing of any kind. Foreign clothing will not transform with the wearer and may cause unexpected side effects.
Although designed primarily for female use, any human or humanoid can don the costume. The special fabric will stretch or shrink to fit any body size or type, as long as the wearer is bipedal and has no more than two arms and one head. Tails, wings, and other appendages may be accommodated, if not by the primary costume, than by one of its species-specific variants.
Upon donning the costume, the wearer will change into a female if he/she/it is not already female. (The costume does not change the species of the wearer.) Once the wearer is fully female, the costume will dynamically adjust itself to fit the wearer's body no matter her size. Finally, the costume will transform itself and the wearer into a schoolgirl of the desired level.
There are five levels to this costume, the first being the basic (default) costume. Subsequent levels expand upon this version and enhance the wearer’s physical and mental state, building toward the highest level, where the wearer virtually disappears beneath the stereotype's facade.
Levels can be adjusted by pressing a pen or other thin object against a specific box on the tag in the dress for five full seconds. The boxes are labeled with the following options:
Level 1
Level 2
Level 3
Level 4
Level 5
Demonstration Mode
Random Level
The costume can be set by anyone, not just the wearer.
Demonstration Mode is a preset series of transformations programmed to begin at Level 1 and move up one level every ten to sixty minutes. The amount of time between Levels is determined by how many seconds the Demonstration box is pressed beyond the initial 5 seconds. One second of pressing equals ten minutes of wear time. (Example: A setting of 30 minutes’ delay requires the box to be pressed for 8 seconds; 5 seconds to set the costume to Demo Mode plus an additional 3 to set the time.)
The costume’s effects last for as long as it is worn. The wearer must remove ALL parts of the costume. Once fully disrobed, the wearer will instantly return to their original state. If someone other than the wearer removes the final piece of the costume from the wearer, the wearer will NOT transform back immediately. How long the subject will remain in the female schoolgirl body type depends on the length of time the costume was worn and the level the costume was set to. (Longer wear time and higher levels constitute a longer lag period before the transformation reverses itself.) In most cases, the wearer’s mental state should restore itself faster than her physical form.
The following chart is a description of the costume’s levels and their effects. For the purposes of these directions, the wearer is referred to in the female gender, regardless of her original gender before donning the costume.
LEVEL 1
CLOTHING: The plainest of all costume types, for a universal appearance that won’t draw an unwanted amount of attention. It is tailored to modern casual dress code trends and emblazoned with the crest of a fictitious school. This is the costume’s base form, which it will default to once removed no matter what level it was set to.
BODY: The wearer’s body does not change from her original appearance, unless she was not already a female. (In the example image, our model was a female before donning the costume, and therefore has not physically changed in any way.)
MIND: The wearer's mind is given a slight increase to her general intelligence, providing even the least advantaged minds with a discrete but handy boost. Problem solving skills and the ability to draw connections between separate ideas are the most common mental talents that can be enhanced. The wearer's personality is not affected at this level. She behaves exactly as she normally would.
LEVEL 2
CLOTHING: The costume now appears as a formal school uniform, with the trappings of a stricter dress code that includes a pleated skirt, vest, and neckwear.
BODY: If the wearer is above the age of 13, she is reduced to a slightly younger age. This could be a difference of years or only a few months, depending on how old she is. Her hair will grow to shoulder length if it is not already as long originally.
MIND: The wearer experiences a noticeable increase to her intelligence and her ability to remember and recall information. Her attention span also improves slightly, by as much as ten seconds. Easily distracted persons will notice their newfound focus almost immediately. If the wearer was illiterate, she now has the ability to read and write in her primary language at the level of a ten-year-old. The wearer's ability to use the language improves overall, giving her a slight increase in vocabulary and grammar that may change her speech habits. She can suppress this subtle shift in attitude with a small amount of concentration, but a wearer who was already of at least average intelligence may not even notice she is any different. Her original personality remains dominant, although more rambunctious or impertinent individuals may find their attitude slightly tempered overall.
LEVEL 3
CLOTHING: The costume adds a jacket, fancy pleated skirt, thigh-high stockings and a headband to create the impression of an upper-class private institution.
BODY: If the wearer is above the age of 13, she is reduced to a moderately younger age. Her hair will grow to waist length if it is not already as long originally. The style of hair will tend toward a high-volume, wavy texture. If the wearer's hair is not originally brown, it will shift in hue to be closer to that color. Her skin becomes paler and unblemished, shedding any lines or spots.
MIND: The wearer's intelligence and memory are greatly enhanced. Brain teasers will present little challenge, although a wearer who was originally of average intelligence may still get stumped by a high level crossword puzzle. Her ability to focus is heightened, allowing her to concentrate on tasks she would normally find utterly boring. She becomes very proficient in speaking and writing her primary language, and gains a ten-year-old's grasp on any other languages she has previously been formally trained in. She develops a latent desire to educate herself on a topic whenever it is brought to her attention, even in idle conversation. She will instinctively take on any academic or career-oriented task assigned to her, such as reading a book, solving an equation, or sorting a stack of papers by category, although if she finds it too difficult, unnecessary or inappropriate, she will abandon her effort and do whatever she herself wants to do. When speaking she uses exact grammar and occasionally slips in an unnecessarily large word. All of these tendencies can be suppressed and the wearer’s original behavior completely maintained, but only through constant, deep concentration. At this level, even the most uncouth individuals will become noticeably calmer and rational if they don’t concentrate hard to push the obedient student tendencies aside.
LEVEL 4
CLOTHING: The costume now appears as a nineteenth-century dress with a modern Lolita twist. Large red bows and white lace and frills cap off the look.
BODY: If the wearer is above the age of 13, she is reduced to a young age very close to 13. Her hair turns a shade of brown, becomes extremely curly, and grows to knee length if it is not already as long originally.
MIND: The wearer's personality is heavily cloaked by that of a teenage schoolgirl from a strict institution. She becomes capable of understanding doctorate-level concepts in all areas, including but not limited to mathematics, science, history and art. She is well-mannered and addresses adults using their surname. (“Mr. Smith”, “Ms. Worth”) She rarely raises her voice above a standard volume. She tends to activities related to study and academic work. Extroverted wearers will find it harder to socialize. A wearer attending a frat party, for example, would become nervous and have difficulty enjoying herself. She follows all rules laid out for her by law or by adults in her vicinity, with few exceptions. She has little trouble breaking a directive if she finds it unfair or dangerous to her well-being. In most other situations, she must gather a significant amount of willpower to defy an order or break a rule. She is extremely knowledgeable in every language she had previous education in. She speaks using exact grammar and erudite vocabulary. Her penmanship, no matter how illegible before, is near-perfect and gains a fancy flair. She is quite patient and calm, unless a situation calls for alertness and immediate action, at which point she will call upon her enhanced memory and reasoning to resolve a situation. Although aspects of her original personality will filter into her new behavioral patterns, no amount of concentration can help her reassert her original self in full for longer than a few seconds.
LEVEL 5
CLOTHING: The costume's ultimate transformation is a large, finely tailored dress in the Victorian style, expressing the pure refined cuteness of a female schoolgirl from a bygone era. The wearer will experience mild discomfort due to the excessive weight and heat of the multiple layers. Mobility will also be severely restricted, forcing the wearer into small and delicate movements and encouraging them to stay still, preferably seated. This level is not recommended for anyone intending to utilize the costume for crowded and high-energy parties or outdoor activities.
BODY: The wearer regresses to the age of 13. Her hair curls itself into a massive floor-length array of tube-shaped curls. Bangs cover her entire face except for her eyes, nose and mouth. Her complexion pales drastically, giving the impression that she stays indoors most if not all of the time.
MIND: The wearer’s behavior is completely overwhelmed by that of a studied schoolgirl. She follows all instructions given to her by adults, drawing on her exceptional encyclopaedic knowledge. Her speech patterns are aggressively well-spoken and her manners are flawless. She would pass every test given to her with ease, often getting full marks except on the most advanced of subjects. (For example, string theory.) She will indulge in polite company when around friends but retreats into her introverted self when around strangers. If she is left alone with no directive, she will gravitate to nearby books and read them intently, or point herself to the nearest place of learning, be it a school or a library. Her handwriting is an extremely curly version of cursive and almost mechanically precise. She addresses everyone older than her by last name (“Mr. Smith”, “Ms. Worth”). She is the embodiment of the phrase “Children are to be seen and not heard.” Her voice is extremely quiet and sweet, and she only speaks when she has a serious need or when a response is expected from her. The only instances she would refuse an assignment are instructions that result in the breaking of an established law, even if the wearer would have originally had no problem breaking the law. She may appear robotic most of the time, but when she is happy she will express it with a mild but warm smile and, when she is most jubilant, gentle laughter.
At no point can the wearer resist the costume’s mind-altering effects, even though she will be conscious of everything she is doing. This level locks the outward behavior into an autopilot of sorts, completely suppressing the conscious mind of the wearer. This level should only be used by those who desire to completely lose themselves to this alternate personality. Unprepared and resistant minds may experience mental trauma following the use of this costume at this level for prolonged periods of time.
NOTE ON AGE REGRESSION: Age ranges in this costume are determined by the costume's level. If you wish to target a specific age range, the exact formula programmed into the age regression software is “13 + ((a-13) x p)” where a = “Wearer's original age” and p = “Percentage set by level”.
Level 2 = 75%
Level 3 = 50%
Level 4 = 25%
Level 5 = 0% (Age 13)
For example, a 33-year-old wearing this costume on Level 2 would be reduced to age 28. (13 + (20 x 75%)) If you have difficulty with this calculation, a person wearing this costume at Level 3 or above should be able to assist you.
CAUTION: Under the influence of this costume, it is possible the wearer will become unable to remove it of her own volition, especially when using the costume at higher levels. If such a circumstance arises, it is recommended that the wearer choose someone she trusts to monitor her at all times, and to step in and convince her to remove the costume if it becomes necessary.
NOTE: The primary and sole purpose of this costume is for the entertainment of the wearer and those around her. This costume cannot be forcibly placed upon an unwilling subject. While anyone can set the costume’s level, the costume will not activate if the wearer does not put on the dress portion of the costume entirely by herself. The costume is designed for ease of attachment. The wearer should not require any assistance when putting it on. This costume is intended for persons aged 13 and up. It will not activate when worn by anyone under the age of 13.
If you wish, you can customize your costume and your experience by coupling optional accessories which further alter your age, hair, height, and/or attitude. This costume is designed to be compatible with most legally sanctioned enchantments.
Please try our other specialized costumes, such as our popular MAID COSTUME!
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